![]() ![]() ![]() The campaign doesn’t reinvent the wheel in terms of adding new units, though a couple of old ones return (the slug-like siege units, I forget their name). If you find yourself challenged it won’t be because of poor control design. ![]() The core gameplay is as good as it ever was, which keeps the space warfare difficulty in the right places. If someone is an RTS fan, I find it hard to believe that one would find fault with Blizzard’s RTS mechanics, whatever one thinks of the lore. I don’t recommend it to people new to the franchise, who should really go back and start from at least “Wings of Liberty” if not the original Starcraft. I recommend it to fans of the series and the genre, with the caveat that the story and ending will likely disappoint. Despite my qualms with the game, it is still fun and well made, generally speaking. However, the design of the levels wasn’t very strong in places, and the story feels thin and a bit bland despite its epic scope, which disappointed me considering Blizzard’s pedigree. The gameplay is smooth and polished, and likely the best in the RTS genre, but it has been that good since “Wings of Liberty,” so nothing new there. Blizzard’s games are always polished, and LotV follows that tradition. “Starcraft II: Legacy of the Void” is a good game. The main storyline follows Artanis, the leader of the Templar Protoss in his quest to defeat Amon, a Cthuluan dark god, a fallen Xel’Naga, and then switches to follow Artanis, Kerrigan, and Jim Raynor as a trio in the Epilogue. “Starcraft II: Legacy of the Void” is a real-time strategy game, and a follow up expansion that builds from “Wings of Liberty” and “Heart of the Swarm,” which, as a whole, serves as a sequel to the original “Starcraft” and its expansion “Brood War.” Legacy of the Void picks up after the end of “Heart of the Swarm,” but for much of the story it only focuses on the Protoss until the Epilogue Missions which bring the three races, Zerg, Protoss, and Terran together. ![]()
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